How a Tiny Yellow Handheld Changed How Duke University Teaches Game Design
Duke's MEng in Game Design, Development, and Innovation program connected with an alumnus to use a quirky, yellow, handheld game console to teach iterative design.
Duke's MEng in Game Design, Development, and Innovation program connected with an alumnus to use a quirky, yellow, handheld game console to teach iterative design.
David Smith and colleague Sir John Pendry explain how metamaterials work.
Aaron Franklin shows that a common lab setup can inflate 2D transistor performance by up to five times, raising questions about how future chips are benchmarked.
Neil Gong joins other AI security experts in weighing in on whether or not it will be possible in the near future to launch a secure AI assistant that can navigate threats such as "prompt injection."
The Pratt School of Engineering received a major gift naming the Pierre R. Lamond Department of Electrical and Computer Engineering.
Neurophos is a startup spun out of ECE Professor David Smith's research.
Testing in Chen’s lab at Duke shows an AI model that can identify thousands of images transmitted wirelessly with high accuracy in the blink of an eye.
Duke researchers have shown that large AI model weights can be smartly embedded in the form of radio waves delivered over the air between devices and nearby base stations, opening a path to energy-efficient edge AI without the usual cost in energy, speed or size.
Doug Nowacek dispels the myth that ocean wind farms are a major source of harm to whales and other wildlife.
Capillary flow printing enables Aaron Franklin and his lab to print features less than a millionth of a meter for thin-film transistors.
Joel Greenberg is taking research conducted in his former lab at Duke and spinning it out into a new type of airport security scanner.
The Duke Quantum Center cleared a major NSF gate and has been awarded $2M to proceed with designing a 256-qubit trapped-ion quantum computer.